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Chapterhouse of the Fallen

Overview -=- Quests and Missions (By quest name) -=- Quests and Missions (By NPC name) -=- Named Spawn Overview -=- Named All Info




Quest Chain: Infiltrating the Burning Dead - Operation - Dead Gnomes Tell No Tales. . . Or Do They? - Run, You Fools! - A Matter of Life and Death



A Matter of Life and Death

Quest Giver: Holy Defender Ioris

Requirements: Level 85, Infiltrating the Burning Dead, Operation, Dead Gnomes Tell No Tales. . . Or Do They? and Run, You Fools!
Request Phrase: group
Zone In Phrase: go
Time Limit: 6 Hours
Task Type: Group, 3 Minimum, 6 Maximum Players
Lockout: 6 Hours
Repeatable: Yes

Rewards

  • Experience
  • 300 Platinum

Achievements

  • Let it Burn!
  • Out of Body Experience
  • Avoiding the Wraith's Wrath
  • Hero of the Chapterhouse of the Fallen
  • Hero of Fear (Group)

Chest Loot

Task Steps:

  • Engage Marnek within the realm of the living 0/1 (Chapterhouse of the Fallen) More Info
  • Witness Marnek's transition into the realm of the dead 0/1 (Chapterhouse of the Fallen) More Info
  • Sacrifice one of your own in the pool of the dead 0/1 (Chapterhouse of the Fallen) More Info
  • Kill wraiths within Marnek's summoning chamber 0/8 (Chapterhouse of the Fallen) More Info
  • Defeat Marnek 0/1 (Chapterhouse of the Fallen) More Info
  • Claim your reward from the ornate chest 0/1 (Chapterhouse of the Fallen) More Info





Walkthrough:



  • Engage Marnek within the realm of the living 0/1 (Chapterhouse of the Fallen)
    • This will update automatically when you aggro Marnek, during the fight he will use Scorching Bones, a DoT which can be cured if you jump in the water in the north or south rooms and Necrotic Roots, a curse counter root
  • Witness Marnek's transition into the realm of the dead 0/1 (Chapterhouse of the Fallen)
    • This will update when he hits 80%, during the fight he will cast Necrotic Roots, a DD + Root and Scorching Bones, a DoT, the only way to cure this is to jump in the water in the north or south rooms
  • Sacrifice one of your own in the pool of the dead 0/1 (Chapterhouse of the Fallen)
    • This is updated when you go in the pool in the north room (as indicated by on the map), when someone goes into the shroud form, it will spawn a skeleton add, if they stay in the shroud form too long they will die.

      To get out of the shroud form you must go to the living pool in the south room (as indicated by on the map)

      To damage Marnek in skeleton form, you must use the Shrouds Marnek's Bane Ability
       
       
  • Kill wraiths within Marnek's summoning chamber 0/8 (Chapterhouse of the Fallen)
    • Kill 8 wraiths, these are damaged by those in shroud form, you can use the Shrouds Wraith Lure Ability to pull them away, best spot is to the other side of the room.

      If you are in shroud form and close to the boss when he's in human form you will take big damage, you will want to go to the living room after killing one of the Wraiths, so you do not die while staying in the shroud form, the Wraiths will 15k DD, eat pets and stun
       
       
  • Defeat Marnek 0/1 (Chapterhouse of the Fallen)
    • Kill Marnek, the phases are: 100% human, 80% skeleton, 70% human, 50% skeleton, 40% human, 20% skeleton, 10% human. The only way to damage him in skeleton form is to use the Shrouds Marnek's Bane Ability on him
  • Claim your reward from the ornate chest 0/1 (Chapterhouse of the Fallen)
    • Open the Chest




  • Re: A Matter of Life and Death By: Riou On: February 16, 2013, 08:11:48 PM



    Re: A Matter of Life and Death By: Falos On: February 16, 2013, 03:16:25 AM



    Re: A Matter of Life and Death By: Maereax On: January 26, 2013, 02:21:38 PM

    A few things to watch for during this fight:

    When shrouding, the platforms under the ramps that take you into the side rooms are what trigger the shroud, not the pools of water.

    If you're shrouding more than one person, they will each spawn an add when they go shade-form. Be mindful of this and don't shroud at the same time and leave your group to fight two mobs without you.

    When you're in shade form you will take large amounts of damage if you go near living marnek or a living player. Make sure you stay a good distance away from your group.

    When you go shroud form, your abilities are accessed from the AA window (hotkey 'V' by default). Watch your shroud buff timer carefully, It takes 5-6 seconds to run to the cleansing room and another 5-6 for the buff to be removed. Also account for confusion, the north and south rooms look the same and in the heat of things it's easy enough to get mixed up. The north room platform shrouds you, the south room platform removes the shroud. Also account that when running past marnek while rooted can get you melee'd and sometimes that leads to a stun. ALSO take into account there is a random target root lasting anywhere from 18-30 seconds and Murphy's Law. You have I think two minutes give or take a few seconds from the time you get shrouded until the time your shroud expires and you get DT'd. Meaning don't leave it to the last second unless your group likes adding time and difficulty.

    Shrouds have HUGE amounts of hit points, so don't bother trying to heal them. If you have a buffer not doing anything, a haste will make them kill wraiths faster, but isn't required. When you are shrouded and Marnek is in undead form, you want to prioritize Bane-ing him over killing wraiths, the bane ability is a fairly long range and instant cast ability, you can tab to target him, click the ability and then tab target back to your wraith in a second or two.

    The wraiths are percentage based (I think 90/85/75/60/45/30/25/10ish, but that could very well be off or just flat out incorrect). If you kill them and wipe the event, when it resets your quest will have given you credit for killing them, but when you drop him to the correct percent that add will respawn (we wiped the first time we tried it and had gotten to kill two wraiths. Going back into the mission our wraith kill count on the mission was at 2/8, but we still had to kill eight wraiths on that attempt, making for a total of ten killed; two past completion of the task step). Wraiths will damage live players and stun when close to them. The wraith lure ability is a high hate ability with a decent amount of range and should be used asap to pull the wraiths away from the group.



    Re: A Matter of Life and Death By: Riou On: December 31, 2012, 01:49:26 PM

    Drops a Rune of Tainting, proc is Sympathetic Surge of Corruption VII and a Glowing Dreadmote

    Added, thanks



    Re: A Matter of Life and Death By: Nitlaan2 On: December 30, 2012, 01:00:13 AM

    Drops a Rune of Tainting, proc is Sympathetic Surge of Corruption VII and a Glowing Dreadmote



    A Matter of Life and Death By: Riou On: November 20, 2012, 09:28:53 PM

    Questions? Comments? Post them here! Original page - https://rof.eqresource.com/amatteroflifeanddeath.php







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